AC
12
Initiative
+2 (12)
HP
21
(4d8 + 3)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +4 |
| WIS | 11 | +0 | +2 |
| CHA | 11 | +0 | +0 |
Skills
Arcana +4, Perception +2
Gear
Staff
Senses
Passive Perception 13
Languages
Common Common plus one other language
CR
1 (XP 200; PB +2)
Actions
Spellcasting. Avernus Jr. casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Ray of Frost, Control Flames
1/Day Each: Disguise Self, Ice Knife, Jump, Burning Hands
Description
He's a cheeky little wizard boy who lives in the orphanage of Astrilva and constantly surprises everyone. He uses elemental magic, especially frost magic.
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