Medium Fey (Drow), Neutral
AC 15 Tailored Leather Vest    Initiative +2 (12)
HP 48 (6d8 + 24)
Speed 30 ft.
Mod Save
STR 18 +4 +6
DEX 14 +2 +2
CON 18 +4 +6
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 14 +2 +2
Skills Athletics +6, Insight +3, Intimidation +4, Perception +3
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Common Sign Language, Elvish, Undercommon
CR 2 (XP 450; PB +2)
Traits

Fey Ancestry: Zarven has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Trance: Zarven doesn’t need to sleep. Instead, he meditates deeply for 4 hours a day.

Drow Magic: (Spellcasting Ability: Charisma, save DC 12)

Actions

Mulitattack. Zarven makes two Brass Knuckles attacks.

Brass Knuckles. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) [bludgeoning] damage. If the target is a creature, it must succeed on a DC 13 Strength Saving Throw a or be pushed back 5ft. or knocked prone (Zarven's choice).

Reactions

Bodyguard's Intercept. When a creature within 5 feet of Zarven is attacked by a melee attack, Zarven can impose disadvantage on the attack roll if he can see the attacker.

Description

Zarven is a wall of dark elegance and raw power — muscles like carved obsidian, a fitted black suit that somehow flexes with him, and enchanted sunglasses that never come off. Around his neck gleams a thick golden chain, and on his fists: gleaming Schlagringe, brutal instruments of close-quarters justice. Loyal to his clients, deadly to their enemies, and smooth as the surface of a still lake — until fists start flying.

Monster Tags: NPCfey

Pietzeps

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