Armor Class
10
Hit Points
5
(1d10)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Awaken Spark from Dreaming Depths. The Titan chooses 1 Additional Titan Spark Option and gains the First and Second Spark Benefits of it.
Titan Spark. The Commoner Chooses one or two between Aegis, Energy, Mystic, Razor, Venomous, Or Vitality. If it chooses 1 option it gains the First and Second Spark Abilities of that Titan, if it chooses 2 Options it gains the First Spark Abilities of Both Titans.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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