Huge Elemental, Lawful Neutral
Armor Class 16
Hit Points 342 (34d20 + 2)
Speed 80 ft.
STR
14 (+2)
DEX
18 (+4)
CON
28 (+9)
INT
21 (+5)
WIS
22 (+6)
CHA
22 (+6)
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Damage Immunities Cold, Poison
Condition Immunities Frightened, Grappled
Senses Darkvision 80ft, Passive Perception 19
Languages Primordial (aquan)
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Water aura. At the end of all of the elemental's turn each creature within a 15-foot emanation of the elemental take 15 (3d10) cold damage. 

Invisible in water. The A'aorca is invisible in water.

Water form. The A'aorca can go in another creature's space,

Legendary Resistance (3/day) or (4/day if in lair). If the A'aorca fails a saving throw it can choose to succeed instead.

Actions

Multiattack. The elemental makes 3 attacks of any kind.

Freezing hand. Melee Weapon Attack: +10 to hit, reach 10 ft. Hit: 26 (6d6 + 8) cold damage.

Extendable water. Ranged Weapon Attack: +14 to hit, range 10/50ft. Hit: 28 (9d4 + 10) cold damage.

Bonus Actions

Icy wall. The A'aorca makes a 50-feet wall of ice starting from where it is. The ice is 5-feet thick and has 50 hp.

Reactions

Open hole. Trigger:  Hit by a ranged attack. Response: The A'aorca makes DC 17 saving throw. On a fail it takes the damage. On a success it opens a hole in its body letting the weapon through.

Legendary Actions

The A'aorca has 3 legendary actions (4 in lair) and it gains back any expended charges at the start of its turn. It can use a legendary action directly after another creature

Ray of frost. (Costs 2 Actions). Casts ray of frost at 17th level.

Commanding presence. The A'aorca casts command (level 2 version). It cant make this legendary action until its next go.

Mythic Actions

Puddle. When reduced to 0 hp the A'aorca will turn into a puddle which stays there until the next A'aorca is created.

Description

Water A'aorcas protect an ancient sword made of ice which never melt called the The A'aorca's icy blade. There is only one water A'aorca at a time and if the sword is taken the A'aorca will try and defeat the person who took it and the person who has the sword. Another A'aorca is created after 1d4 days after the last one was defeated.

Lair and Lair Actions

 

Regional effects.

The region containing a legendary Fire A'aorca’s lair is warped by its presence, which creates one or more of the following effects:

  • A watery mist hangs over the region.
  • The ground is always mud.

The effects never end but the A'aorca cannot set up another lair.

Habitat: Planar (Elemental Plane of Water)

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