Pack Tactics. The bartender has advantage on an attack roll against a creature if at least one of its allies (regular customers) is within 5 feet of the creature and the ally isn't incapacitated.
The bartender makes one melee attack.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 4) bludgeoning damage.
Unarmed attack. melee attack: +4 to hit, reach 5 ft, one creature. Hit: 3 bludgeoning damage.
Advantage against being charmed
Cannot be put to sleep by magical means.
Description
Batts is an easy going fellow, whose rough looks are belied by a quiet humor and willingness to lend an ear to customers having problems. He keeps a mace hidden under the cash drawer for use in quelling disturbances.
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