Medium or Small Elemental (Fire), Any Chaotic Alignment
AC 13    Initiative +3 (13)
HP 60 (10d10 + 10)
Speed 50 ft.
Mod Save
STR 6 −2 +0
DEX 17 +3 +7
CON 16 +3 +7
Mod Save
INT 10 +0 +4
WIS 10 +0 +0
CHA 10 +0 +4
Skills Performance +3, Stealth +1
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire; Petrified, Prone, Restrained
Senses Darkvision 60 ft.; Passive Perception 10
Languages Can understand all, cannot speak, (whatever language Pokémon speak)
CR 5 (XP 1,800; PB +3)
Traits

Flash Fire. At the end of each of the Chandelure’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning. Cannot be harmed by fire or fire magic.

Infiltrator. The Chandelure can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Flame Body. The Chandelure sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.

Telepathy. You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.

Water Is Super-Effective. The elemental takes 1 (1d4) Cold damage for every 5 feet the Chandelure moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Temper Flare attacks.

Temper Flare. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Fire Blast. Casting Time: 1 action

Range/Area: 150ft./20ft.

Components: V, S

Duration: Instantaneous

Attack/Save: DEX 14

Source: D&D Free Rules (2024), pg. 274

 A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the area that aren’t being worn or carried start burning.

Description

A Pokémon that resembles a sentient chandelier. It has a striped, round head, and round, pupil-less yellow eyes. There is a ring of small, black spikes on top of its head with a tall, purple flame in the middle. From a black spike below its head, black arms curl upward. These arms are tipped with purple fire.

Chandelure's flames do not burn their victims physically; rather, they burn the victim's spirit. After hypnotizing its opponent by waving these flames, it absorbs the victim's spirit. It is said that any spirits that get incinerated by Chandelure's flames end up losing their way and are forced to wander the mortal world forever. Chandelure is known to reside in rundown mansions. There is a rumor that some homes were illuminated by Chandelure instead of traditional lighting, which lead to the deaths of many unfortunate residents.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2025 1:23:34 AM
0
0
--
Coming Soon
4/17/2025 1:32:42 AM
0
0
1.0.0
Coming Soon

Habitat: Planar (Elemental Plane of Fire)UnderdarkUrban

OneOfTheBiohazards

Comments

Posts Quoted:
Reply
Clear All Quotes