Pack Tactics. The Seeking Hound has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Seek. When presented an item such as a piece of clothing, a lock of hair or a torn page of a book. The hound will consume the item and doing so will learn the location of where said item originated from so long as it is within 1 mile of the hound. It will lead its summoner to its originating location or last owner of the item if it is able. When the hound is unsummoned it will drop the item.
If the hound is set to seek a creature with out and item but the summoner knows it well the hound learns the location of it so long as they are within 1000ft of the hound. It will lead its summoner to it if able.
If the target is shielded from divination magic, the hound is unable to follow. However it will go to the nearest maker still, even if that someone is the maker.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Spells. May cast each one once per summoning. Spell DC 11
- Invisibility
- Misty Step
- Detect Thoughts
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