Patient Hunter. If the Blackback Scrounger is unnoticed, it has +2 to hit and damage.
Maws of Death. Any target that is grappled by the Blackback Scroungers jaws is also restrained.
Vile Marks. Whenever the Blackback Scrounger deals damage, the recipient must pass a DC12 Constitution saving throw, becoming Infected in the area on a failure.
Multiattack. The Scrounger may make 2 Claw attacks, or one of the other 2.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., One target: Hit: 1d8 slashing damage.
Snap. Melee Weapon Attack: +6 to hit, reach 5 ft., One target: Hit: 2d8 piercing damage. Target must pass a DC18 Strength saving throw, becoming grappled on a failure.
Tearing Roll. Melee Weapon Attack, can only target restrained beings: +10 to hit, reach 0 ft,. One target: Hit: Target must pass a DC18 Strength saving throw or takes 4d12 Piercing damage and gains heavy bleeding. Taking half damage and having minor bleeding on a success.
Tail Swipe: If a being is behind the scrounger, it may attack it with +6 to hit for 1d8 bludgeoning damage. They also must pass a DC20 Str saving throw, or becomes knocked prone and pushed 20 ft. in a direction of the Scroungers’ choice.
Description
The Blackback scrounger is a fierce predator of the Hushwood, normally staying low, next to the ground and beneath the undergrowth of the ancient forest. It has it's name from it's black armored back, and it's immensely adaptable diet. A scrounger will lay dormant by the forest floor, going silently without any food for up to months on end, waiting for suitable prey to pounce on and devour.
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Posted Nov 5, 2019I have many more monsters, spells, and items designed (I'm currently home brewing pretty much an entire campaign), just ask me if you want me to share them.