| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +17 |
| DEX | 10 | +0 | +10 |
| CON | 22 | +6 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 3 | −4 | −4 |
Unusual Nature. The Ancient Golem doesn't need food, water, rest or air to survive.
Immutable Form. The Golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Unstoppable. The Ancient Golem ignores all Difficult Terrain.
Multiattack. The golem makes 2 attacks using Lightning Haymaker.
Lightning Haymaker. Melee Attack Roll: +12 the golem moves 20ft in straight line to a creature without provoking opportunity attacks. Hit 20 (2d8+7) Bludgeoning damage plus 7 (2d6) Lightning damage and the target is pushed back 10ft.
Tectonic Slam (Recharge 4-6). Dexterity Saving Throw: DC 18, each creature in 30ft radius centered on the golem becomes difficult terrain for one minuet. Failure: 33 (6d10) Bludgeoning damage and the creature falls prone.
Ancient sleep. The Ancient Golem can turn in to a stone statue for 100 years in this form he can't take any reactions actions and is speed is 0 after 100 years the Golem regains all of his hit points and clears all conditions or curses put on him.
No Escape. if a creature provokes an opportunity attack or uses a the Disengage action in a 60ft radius from the golem the golem can teleport the creature to an unoccupied point Infront of the golem.
Description
Protecting an ancient place simply called the Slumbering Sanctuary they seem at first like stone statues until by any reason the Sanctuary is awakened they awaken as the Ancient Golem has nothing but a single purpose witch is to make sure that nothing will leave the Slumbering Sanctuary.
The technology that made the Ancient Golem is long lost just like the people of the Slumbering Sanctuary what made them go extinct we may never now all there is in that place is a mysterious orange liquid the same one that is used as fuel by the Ancient Golem.
Comments