Medium Humanoid (Human), Neutral Evil
Armor Class 12 basic robes and armor
Hit Points 18 (4d8)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
13 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

The Bone-Crowned Acolyte is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).

Actions

Bone Wand. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d8 + 2) necrotic damage.

Necrotic Echo (Recharge 5–6). The acolyte releases a wave of shadowy energy. Each creature within 10 feet must make a DC 12 Constitution saving throw or take 3 (2d4 + 1) necrotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MaskedAce1

Comments

Posts Quoted:
Reply
Clear All Quotes