Medium Humanoid, Lawful Good
AC 15 Natural Armor    Initiative +3 (13)
HP 78 (12d8 + 24)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 14 +2 +4
Mod Save
INT 16 +3 +3
WIS 14 +2 +2
CHA 12 +1 +1
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Common, Common Sign Language
CR 2 (XP 450; PB +2)
Traits

Tinted Lens. Clarissa is colorblind when she has no colors absorbed. When she does absorb colors, she will only see those 3 colors she absorbed, every other color will be greyscale. With the exception of when she absorbed red, yellow, blue; then she will see in full color

Spellcasting. Clarissa is a 5-level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 15, +3 to hit with spell attacks). Clarissa has following [Wizard] spells prepared:
Cantrips (at will): [Prestidigitation], [Dancing Lights]
1st level (5 slots): [Absorb Elements], [Color Spray], [Faerie Fire]

Actions

Paint Bomb. Clarissa can expel one of the colors she's absorbed from her jacket as an explosion. As an action, everything and everyone from a 15ft range surrounding her must make a DEX saving throw (DC 15) or take 1d10 damage for each color absorbed. The damage is halved if the saving throw succeeds. The same people and surfaces hit will be splattered in that color of paint.

Paint Wallop. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [bludgeoning] damage.

Splatter Shot. Ranged Weapon Attack: +3 to hit, range 30/90 ft., 1 target. Hit: 7 (1d8 + 3) [bludgeoning] damage. Clarissa releases a projectile of paint from her body to attack a foe within range.  

Bonus Actions

Human Canvas. As a bonus action, Clarissa can absorb the color of a non-organic object and utilize them to shape abilities. When absorbing the color, the object becomes completely grey. The color can only return to the original color if Clarissa returns the color herself. She absorbs a maximum of three colors at a time.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Hex Code. Clarissa may harness one of the three colors she's absorbed to use them to assist her in a multitude of ways:

Red. Upon consuming the color red, Clarissa is filled with intense drive and bloodlust, granting her 10ft extra movement speed and jump height. 

Orange. Upon consuming the color orange, Clarissa's body is engulfed in a harmless flame that will engulf an attacker. As a reaction, Clarissa cast [Hellish Rebuke]

Yellow. Upon consuming the color yellow, a bolt of electricity fires from Clarissa's core, aiming at a person within a 30ft range. If it hits, it deals 1d8 damage and chains to another person withing 5 ft of the original.

Green. Upon consuming the color green, Clarissa is filled with rejuvenation and can restore 2d8 health. 

Blue. Upon consuming the color blue, Clarissa can flow like water, increasing her AC by 2 until the end of her next turn. 

Purple. Upon consuming the color purple, Clarissa's hits will hit with a thunderous boom on impact, knocking the target 10 ft away in a direction of her choice.

Pink. Upon consuming the color pink, 

Brown. Upon consuming the color brown, 

Black. Upon consuming the color black,

Grey. Upon consuming the color grey,


 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheTidalWaves

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