Small Humanoid (Kobold), Lawful Evil
Armor Class 13 Natural Armor
Hit Points 9 (2d6)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

sunlight sensitivity: Disadvatnage on attack rolls and perceptioon in direct sunlight

Pack Tatics: Advantage on attack rolls if at least one of its allies is within 5 feet of the target

Shatter Spark: When reduced to 0 HP, the kobald explodes in crystal shards. All creatures within 5 feet must make a DC 11 Dex saving throw, taking 3(1d8) piercing damage on a failed save, or half on a success

Actions

Crystal Dagger: Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 5(1d4) piercing damage.

Crystalline Slingshot: Ranged Weapon attack: +4 to hit, range 30/120 ft., one target. Hit: 4(1d6) bludgeoning damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MaskedAce1

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