sunlight sensitivity: Disadvatnage on attack rolls and perceptioon in direct sunlight
Pack Tatics: Advantage on attack rolls if at least one of its allies is within 5 feet of the target
Shatter Spark: When reduced to 0 HP, the kobald explodes in crystal shards. All creatures within 5 feet must make a DC 11 Dex saving throw, taking 3(1d8) piercing damage on a failed save, or half on a success
Crystal Dagger: Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 5(1d4) piercing damage.
Crystalline Slingshot: Ranged Weapon attack: +4 to hit, range 30/120 ft., one target. Hit: 4(1d6) bludgeoning damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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