Armor Class
12
(natural armor)
Hit Points
58
(9d8 + 18)
Speed
15 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
15
(+2)
WIS
13
(+1)
CHA
18
(+4)
Skills
Stealth +5
Damage Immunities
Acid
Condition Immunities
Prone
Senses
Darkvision 60 ft., Passive Perception 19
Languages
All --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Armor Form. The mimic can use its action to polymorph into an a set of armor.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. The mimic uses this as a means of attaching itself to its bonded.
Holding. The mimic can hold an infinite amount of items within itself, even when in armor form.
Blob Form. When the mimic is not in Armor Form. It takes on the appearance of a harmless slime monster.
Actions
Weapon Swing. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. The mimic uses its host's weapon to deal damage to enemy's.
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