Small Monstrosity, Typically Chaotic Evil
AC 12 Natural Armor (Chitin)    Initiative +0 (10)
HP 10 (2d8)
Speed
Mod Save
STR 10 +0 +0
DEX 10 +0 +2
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 10 +0 +0
Resistances Slashing
Immunities Poison; Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages Brine-speak and Common
CR 1/4 (XP 50; PB +2)
Actions

Action Melee Attack: Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1d8 half piercing half bludgeoning damage.

Brine Jump: this creature may jump up to ten feet horizontally or vertically towards 1 target It does not need to roll to hit. if the target used the dodge action on its last turn. then this creature must roll to hit. upon hitting it deals 1d10 bludgeoning damage.

Reactions

Brineful rebuke: upon being attacked The brineling may roll to hit if it hits then roll a 1d4 piercing damage if the bringing rolls a 4, roll 1d4 bludgeoning damage and 1d4 piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 40-60lb Crab tentacle creature 1ft tall with arms and Thick powerful legs spawned from the brine under the sea. usually mischievous

Lair and Lair Actions

Enter a description of your monster's lair here.

Habitat: Underwater

qwertyjunkbarbarian

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