| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 10 | +0 | +0 |
Action Melee Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 1d8 half piercing half bludgeoning damage.
Reaction Name. upon being attacked The brineling may roll to hit if it hits then roll a 1d4 piercing damage if the brineling rolls a 4, roll 1d4 bludgeoning damage and 1d4 piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 40-60lb Crab tentacle creature 1ft tall with arms and legs spawned from the brine under the sea. usually mischievous.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/17/2025 8:06:37 PM
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Coming Soon
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4/18/2025 1:53:51 PM
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1
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Coming Soon
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