| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 15 | +2 | +2 |
| CON | 22 | +6 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 5 | −3 | −3 |
| CHA | 2 | −4 | −4 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Multiattack. The Belching abomination makes one sting and two stab attacks. Sting can be replaced with Spew Gas.
Sting. Melee Attack Roll: +4, reach 10 ft. Hit: 2 (1d4) Piercing damage plus 10 (1d20) Poison damage, and the target must make a DC 10 Constituion saving throw. On a failed save, the target becomes poisoned.
Stab. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (1d12 + 4) Piercing damage .
Spew Gas. All creatures with 5 ft of the Belching Abomination must make a DC 18 Constitution saving throw. On a failed save, creatures will become poisoned and take 2d6 poison damage.
Description
The Belching abomination is a six legged scorpion like creature that is just smaller that a horse. Each of its legs are like long sharp knives. Its body is covered in stitching and is a fat round shape with a somewhat human looking face that has been stretched and bloated. Its tail curves upward above its head with a faint green stinger on the end of it. A man made horror no doubt.
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