Legendary Resistance (3/Day): If Alecto fails a saving throw, she can choose to succeed instead.
Tail Axe Combat: After casting a spell or firing her bow, she may make one Tail Axe attack as a bonus action.
Frozen Mark: Once per round when she hits with the Frost Bow, that target becomes vulnerable to cold until end of her next turn.
Multiattack:
- 1 Frost Bow + 1 Tail Axe
- or 2 Frost Bow
- or 2 Tail Axe
Frost Bow (Spell Weapon):
Ranged Weapon Attack: +10 to hit, range 150 ft., one target.
Hit: 2d8 cold + 1d8 psychic
On hit: Target must make a DC 18 WIS save or see Alecto as a loved one (disadvantage on attacks against her for 1 round).
Tail Axe:
Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 3d10 slashing + 2d6 cold
On crit: Target is grappled (DC 18 escape) as the axe hooks into them.
Bonus Action – Chilling Wind (Recharge 4–6):
Cone of freezing wind (30 ft). Each creature makes a DC 17 DEX save or is pushed back 15 ft and has speed halved until the end of their next turn.
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Frost Step (1 Action): Teleport 30 ft to an unoccupied icy surface.
Pinion Shot (2 Actions): Fires a freezing arrow. 10 ft radius becomes difficult terrain. Creatures in the area must make a DC 16 DEX save or become immobilized until the end of their next turn.
Whirlwind Tail Slash (3 Actions): All creatures within 10 ft must make a DEX save (DC 17) or take 3d8 slashing + 2d6 cold. Half on success.
Description
An infernal huntress of elegance and violence. She glides across the battlefield on spectral frost winds, her tail wielding an enchanted axe while her conjured frost bow freezes souls from afar.
Created from a transactional union between Levistus and Glasya, this Erinyes desires nothing more to be free. However, she is bound by contract to serve her patriarch Levistus through his various schemes against the Royal Family of the Nine Hells.
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