Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Temple Guardian. The golem is from a temple of a god. As a result, it is immune to either necrotic, force, or thunder. It's slam deals an extra three damage of it's immunity on a hit. Every slam attack it makes deals the extra damage.
Multiattack. The golem makes three slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (2d10 + 8) bludgeoning damage.
Shroud of Stones (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is 0 and cannot be raised, it can't make an attack on its turn, and it is unable to cast spells. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Godly Golems
Golems made in temples are a bit different. The golem's body may have runes and symbols on it, with it itself being faceless, with the only thing being near a facial feature is a large hole with a blue glow of pure arcana, almost as if it has an eye of magic. Scraps of material makes up the body of these beings, as they go about doing tasks for the temple. Unlike most golems, the consider not just their creator to be their master, but every member of the temple they come from. They grow to take on the alignment of the deity of the temple's worship and devotion.
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