| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +4 |
| CHA | 10 | +0 | +0 |
Harmonic Echo. When a creature within 30 ft casts a spell with a verbal component, the Choir Husk may, once per round, echo that spell as a weakened version (same spell, 1st-level only, at a random target). Save DC = 12.
Unison Defense. While within 10 ft of another Choir Husk, both gain +1 AC and resistance to non-magical weapon attacks.
Silent Mind. Immune to psychic damage from mind-reading or telepathy. Spells like Detect Thoughts automatically fail.
Guided Slap. Melee Weapon Attack: +4 to hit, reach 5 ft, one target.
Hit: 1d8 + 2 force damage. If another Husk is within 5 ft of the same target, add 1d4 radiant.
Psionic Chime (Recharge 4–6). Emits a harmonic chime audible only within the mind. All creatures within 20 feet must make a DC 13 Wisdom saving throw or take 2d8 psychic damage and become Frightened until the end of their next turn.
Description
Silent Acolytes of the Final Chord
Once they sang in the cathedral's choirs. Now their voices are gone—not stolen, but rewoven into an eternal note only Seraphael can hear. Their mouths are sewn shut with silver thread, their eyes replaced with mirrors or polished stones. Draped in tattered robes of ivory and gold, they shuffle forward in perfect, unnatural rhythm. Their heads twitch to invisible melodies, and every movement seems guided not by instinct, but by harmony.
From their chests, a faint hum vibrates—a psionic tone that unsettles the soul. Though they speak no words, their presence compels silence. They are instruments, not individuals.
To strike one is to hear the resonance ripple across them all—like plucking a single string on a living, cursed harp.
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