Large Beast, Typically Neutral Good
AC 18 Mithril Plate    Initiative +1 (11)
HP 143 (11d10 + 33)
Speed 60 ft., Swim 50 ft.
Mod Save
STR 20 +5 +8
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 16 +3 +3
WIS 18 +4 +7
CHA 15 +2 +2
Skills Athletics +8, Perception +3
Senses Passive Perception 17
Languages Common, Primordial
CR 5 (XP 1,800; PB +3)
Traits

Hold Breath. The hippopotamus can hold its breath for 1 hour.

Saddle of the Cavalier.

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Actions

Multiattack. The hippopotamus makes two Bite attacks.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (2d10 + 6) Piercing damage.

Bonus Actions

Aggressive- can Dash as a Bonus Action

Habitat: ForestGrasslandSwampUnderwater

DaltonHetherington

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