Large Beast, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
12 (+1)
Skills Perception +5, Stealth +3
Damage Immunities Fire
Senses Passive Perception 15
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Hellwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Ashen Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Fire Breath (Recharge 5–6). The wolf exhales a blast of flame in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity save, taking 18 (4d8) fire damage on a failed save, or half as much damage on a save.

Description

The underworld-dwelling Hellwolf is essentially dire wolf with ashen fur and eyes that burn with a scorching fury. Greater devils use these monstrosity over the lesser Hellhound as guards and companions, using the flames spewing from their gaping maws to melt their foes - or punish their victims. Hellwolves are solitary creatures, but they speak Common and Infernal well enough to follow simple conversations.

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2025 11:09:42 PM
3
1
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Coming Soon

Habitat: Planar (Nine Hells)

NeverMoreHopeful_

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