| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 25 | +7 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 6 | −2 | −2 |
| CHA | 2 | −4 | −4 |
Tail Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 12 (2d12) piercing damage.
Sonic Screech. Ranged Weapon Attack: +10 to hit, range 50/150 ft., 10 targets. Hit: 18 (3d12 + 4) thunder damage.
Camazotz is a god among Hollow Earth, and thus is legendary. He has unending adoration from the Mayan civilization, and thus is allowed to call them in to battle. Use the tribal warrior stat block.
Hell Swarm (Costs 3 Actions). Camazotz can call in an army of giant bats he calls his Hell Swarm. The swarm size is entirely up to the DM.
Description
Camazotz resembles a giant demonic bat, with rough brown skin, fur on his chest and back, a comparatively small head with jagged horns and sharp teeth, and large shredded wings adorned with sharp, bone-like protrusions. His eyes are red, and one of his horns is broken. Camazotz also possesses a long, spiky tail.
Lair and Lair Actions
Camazotz lives in a huge cave, probably from his bat-like origins.
Lair Actions
On initiative count 15 (losing initiative ties), Camazotz takes a lair action to cause one of the following effects; Camazotz can’t use the same effect two rounds in a row:
- Camazotz can cause the Stalactites to fall, in which the players within 10 ft. of a stalactite must make a dexterity check. On a failed save, you take 10 bludgeoning damage and you fall prone. On a successful save, you only take half as much damage.
Regional Effects
The region containing the legendary Camazotz’s lair is tainted with Camzotz’s lair, which creates one or more of the following effects
- The Villagers are so afraid of Camazotz that they will not help you find him, hunt him, and they will even try helping.
- if you make an attack that has the damage thunder, it will make stalactites fall down (see lair actions).
If Camazotz dies, these effects fade over the course of 2d6 days.
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