Huge Plant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 70 (7d12 + 14)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
7 (-2)
WIS
6 (-2)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Necrotic
Senses Passive Perception 8
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree. Abridged:muted deep grey-green moss grows on these charmed trees. Invisible to the naked eye, without concentration. Yet anyone who knows of these trees may be aware of the differences, though such differences have yet to be seen. 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Spray Necrotic Sap. Projectile Attack. +8, reach 10ft., up to two targets if within 3ft of one another. Hit: 10(2d6+4) necrotic/acid damage.

Description

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

Unless the giver of this sentience has a motive. Perhaps then, that may be more issue than you had bargained for. It is an evil aligned monster, and can be receptive to/commanded by their creator. 

Monster Tags: Misc Creature

Habitat: Forest

onewishsincetuesday

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