Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 13 | +1 | +1 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 8 | -1 | -1 |
WIS | 7 | -2 | -2 |
CHA | 5 | -3 | -3 |
Hollow bones. After dying the acid that this dragonborn used to spit leaks into their bones, making them take and extra d6 of damage from bludgeoning attacks. And has disadvantage on spells that have similar effect to shatter.
Punch. Melee attack, reach 5 feet. Deal 1d12 of bludgeoning damage to the target, if "Acid veins" is activated deal and extra d12 of acid damage.
Acid veins. This dragonborn used to spit acid before dying, after passing their acid leaks into their bones. When attacking without a weapon the target takes a d12 of acid damage. When used it appears as though black acid runs throughout where it's veins would be if it still lived. Active throughout combat.
Acid spit. This dragonborn pulls all the acid from its bones and spits it at 2 targets dealing 3d8 to each target. This exposes bones that have not been decayed to acid and deals 1d20 to the dragonborn. Reach 20ft, +4 to hit. This is not used very often because of its dangerous effects on the user, and is most often used when the effect on opponents would be greater than then effect on itself. This disables "Acid Veins"
Description
Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations. Dragonborn Skeletons are often imbued with their magical breath after death, like dragonborns with acidic breath have acid in their bones.
Skeletons
Skeletons rise at the summons of necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.
1d6 | Left to Its Own Devices, the Skeleton … |
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1 | Delivers meal salvers or ages-old correspondence to the crypt of its dead master. |
2 | Endlessly trains in battle with other skeletons, despite being hacked to animate splinters. |
3 | Mimics ways it entertained itself in life, such as acting, dancing, or reading. |
4 | Performs a familiar task, such as cleaning, cooking, mining, or praying. |
5 | Repeats its final moments of life. |
6 | Stands guard at the post it protected in life. |
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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4/19/2025 6:49:41 PM
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4/19/2025 6:52:04 PM
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4
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Coming Soon
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