| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 29 | +9 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 25 | +7 | +16 |
| WIS | 30 | +10 | +19 |
| CHA | 28 | +9 | +18 |
Shadowed Embrace (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Sickening Gaze, and she regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Shar after her Shadowed Embrace activates.
Legendary Resistances (5/day). If the aspect fails a saving throw, he can choose to succeed instead.
Multiattack. The aspect of Shar makes 3 Fiery Bolts or Spear of Evening attacks in any order. She can replace one of these attacks with Guiding Bolt (Level 4 version) or Inflict Wounds (Level 4 version)
Spear of Evening. Melee Weapon Attack: +13 to hit, reach 10 ft., Hit: 11 (2d6 + 4) piercing damage plus 22 (5d8) necrotic damage. The target has Disadvantage on its next attack roll before the start of the aspect's next turn.
Sickening Gaze (Recharge 5-6): Wisdom Saving Throw: DC 27, Each creature in a 120 ft cone. Failure: 66 (12d10) Necrotic damage. and the creature is Blinded until the start of of aspect's next turn. Success: Half damage only.
Fiery Bolt. Ranged Spell Attack: +19 to hit, range 120 ft., Hit: 27 (5d10) fire damage.
Spellcasting. The Aspect of Shar casts one of the following spells, using Wisdom as her spellcasting ability (spell save DC 27):
At Will: Detect Magic, Guiding Bolt (Level 4 version), Lesser Restoration, Inflict Wounds (Level 4 version), Speak with Dead
3/day: Hold Person (Level 4 version), Revivify, Spirit Guardians (Level 5 version, necrotic damage),
2/day:Guardian of Faith, Insect Plague, Harm
1/day:Divine Word, Sunburst, Fire Storm
Protective Magic. The aspect casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
The aspect can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of her turn.
Attack. The aspect makes one Fiery Blast attack.
Spear of Evening (Costs 2 Actions). The aspect makes one Spear of Evening attack. If the attack hits a creature the target must succeed on a DC 27 Wisdom saving throw or become Frightened of the aspect until the end of it's next turn.
If the aspect’s Shadowed Embrace trait has activated in the last hour, she can use the options below as legendary actions.
Shadowy Shift. (Costs 2 Actions) The aspect targets a creature she can see within 120 ft. The creature must succeed on a DC 27 Charisma saving throw or take 44 (8d10) psychic damage and be banished to the Plane of Shadow. At the start of the aspect’s next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.
Fiendish Spears (Costs 3 Actions). The aspect conjures four enormous spears of magical force that plummet to the ground at four different points she can see within 150 feet of her and then disappear. Each creature in a 20-foot-radius, 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw or take 24 (7d6) force damage. A creature in the area of more than one lance is affected only once..
Description
Shar, also known as Mistress of the Night and the Lady of Loss, was the goddess of darkness and the night in the Faerûnian pantheon and the malevolent twin sister and counterpart to the goddess of the moon, Selûne. In the 14 and 15 centuries DR, she held the portfolios of darkness, forgetfulness, loss, and night and after she slew the underground god Ibrandul she claimed the portfolios of caverns, dungeons, and the Underdark. In the time of ancient Netheril, Shar also held the portfolios of hatred, sleep, nightmares, illusions, lies, trickery, hiding places, betrayal, treachery, seduction, thieves, thievery, murder, winter, before she lost these to other deities.
Shar was the goddess of darkness, not only as the absence of light but also as the metaphorical darkness that dwelled in one's heart, mind, and soul, The domain of the Mistress of the Night was not only that of dark places, but of deeds done under darkness, of secrets, loss, hidden pain, and wanting to forget. She was also the creator of the Shadow Weave, a dark counterpart and attack upon the Weave of Mystryl and her successors, before both of the Weaves fell into ruin during the Spellplague.
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