Huge Fiend (Demon), Chaotic Evil
Armor Class 18 (brass plate)
Hit Points 311 (27d12 + 135)
Speed 40 ft., Fly 60 ft.
STR
28 (+9)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +17, DEX +12, CON +13
Skills Acrobatics +12, Athletics +25, Intimidation +20, Perception +12
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 300 ft., Truesight 120 ft., Passive Perception 22
Languages Abyssal, Telepathy 300 ft.
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. The bloodthirster has advantage on saving throws against spells and other magical effects.

Spell Breaker. At the start of each of the bloodthirster's turns, it can end one spell of 6th level or lower of its choice affecting it or a creature within 10 feet of it that it can see. It can do this even while incapacitated.

The Land Rebels. The bloodthirster ignores difficult terrain. Additionally, any ground the bloodthirster moves through becomes difficult terrain and is set ablaze with fire for the next minute. Any non-demon creatures that enters the area for the first time on a turn or ends its turn there, takes the 11 (3d6) fire damage.

Weapons of Fury. Any weapon the bloodthirster is wielding becomes magical for as long as it wields it, and bloodthirster can't be disarmed of the weapon.

Actions

Multiattack. The bloodthirster makes three attacks: two with its Greataxe, one with its Whip.

Greataxe of Fury. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 29 (3d12 + 9) slashing damage plus 11 (3d6) fire damage. If the target is concentrating on a spell, it has disadvantage on the saving throw it makes to maintain concentration resulting from this attack.

War Whip. Melee Weapon Attack: +17 to hit, reach 60 ft., one target. Hit: 23 (3d8 + 9) slashing damage. The target must succeed on a DC 25 Strength saving throw or be pulled 30 feet towards the bloodthirster.

Whirlwind of Rage (Recharge 5-6). The bloodthirster makes a Greataxe of Fury attack against any number of creatures within 10 feet of it, with a separate attack roll for each target. The area within 10 feet of the bloodthirster is then affected by its The Land Rebels features.

Bonus Actions

Aggressive. The bloodthirster moves up to its speed toward a hostile creature it can see.

Cleave. When the bloodthirster reduces a creature to 0 hit points with its Greataxe of Fury on its turn, it can make another melee weapon attack as a bonus action.

Reactions

Vengeful Charge. When the bloodthirster is hit by an attack or a creature cast a spell that forces it to make a saving throw to resist its effects, the bloodthirster can move up to half its speed towards the creature without provoking opportunity attacks. The bloodthirster can then make a melee weapon attack against that creature with advantage if it is within 10 feet of it.

Gingr96

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