Liquid Form.
The Water Core can move through a space as narrow as 1 inch wide without squeezing. It can occupy the same space as another creature (no damage), and it is immune to being grappled or restrained.
Hydro Port.
When the Water Core starts its turn in water or rain, it can teleport up to 30 feet to another space containing water as a bonus action.
Soak.
Creatures hit by the Water Core’s water magic have disadvantage on the next saving throw they make against lightning or cold damage before the end of their next turn.
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid
Damage Vulnerabilities lightning
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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