Medium or Small Humanoid, Chaotic Evil
AC 14    Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 11 +0 +0
WIS 10 +0 +2
CHA 14 +2 +2
Skills Deception +4, Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common, Infernal
CR 1 (XP 200; PB +2)
Traits

Fanatical Zeal: When reduced to 0hp for the first time, the cultist can make a dc10 Charisma Saving throw. On a success, they drop to 1hp instead and can immediately make one melee weapon attack as a reaction. 

Pyreborn Flame (1/day): The cultist channels Malrik's will. As a bonus action, they can cause a 10ft radius of magical flame to erupt around them. Each creature of the cultist's choice in the area must make a DC12 Dexterity saving throw or take 7 (2d6) fire damage.

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fire Bolt (Cantrip). Ranged spell Attack Roll: +4 to hit, range 120ft., one target. Hit: 7 (1d10) Fire damage.

Habitat: Any

GeraldineTheRotund

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