Medium Humanoid, Any Alignment
Armor Class 15 (18 with mage armor)
Hit Points 125 (18d8 + 18)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
22 (+6)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws INT +11, WIS +8
Skills Arcana +14, History +14, Perception +10, Religion +7, Survival +5
Senses Darkvision, Passive Perception 16
Languages Abyssal, Celestial, Common, Deep Speech, Druidic, Elvish, Primordial Draconic, Infernal, Elvish, Orcish, Abyssal, Celestial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Ar-Ket Bolas has advantage on saving throws against spells and other magical effects.

Eladrin. Ar-Ket Bolas has keen senses, fey ancestry, darkvision, fey step (3/Day), trance

Spellcasting. Ar-Ket Bolas is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Ar-Ket Bolas can cast detect thoughtslocate object and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, identify, mage armor, magic missile, shield

2nd level (3 slots): detect thoughts, mind spike, see invisibility

3rd level (3 slots): dispel magic, counterspell, lightning bolt

4th level (3 slots): banishment, fire shield, locate creature

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): disintegrate, true seeing

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): foresight

*Ar-Ket Bolas casts mind blank and mage armor spells on himself before combat.

Legendary Resistance (3/Day). If Ar-Ket fails a saving throw, he can choose to succeed instead.

Wand of fireballs. 

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

Ar-Ket Bolas can take 3 legendary actions, choosing from the options below. Only one egendary action option can be used at a time and only at the end of another creature's turn. Ar-Ket regains spent legendary actions at the start of its turn.

Misty Step (3/Day). Ar-Ket casts misty step without using a spell slot.

Cantrip. Ar-Ket casts a cantrip.

Higher level spell (Costs 2 Actions). Ar-Ket casts a spell level five or less.

Move. Ar-Ket moves his speed.

Monster Tags: NPC

Habitat: Urban

GURGEH

Comments

Posts Quoted:
Reply
Clear All Quotes