Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 60 ft, Passive Perception 10
Languages Common And any one language
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The Swarmblood can Breath Air or Water.

Hollow Husk Body. The Swarmblood Succeeds Death saves on a Roll of 8 or higher.

Safe within the Nest. The Swarmblood can release it's Brood at will But doing so disables it from Using Swarmblood Abilities (Listed on Statblock), Additionally when the Swarm is Exposed and the Swarmblood Takes Bludgeoning, Piercing, or Slashing Damage, it takes 1 additional Point of Damage of that type.

Swarms Release (1/Turn). The Swarmblood can Stand up without expending Movement or Escape from a Grapple as a Free Action. (Swarmblood Ability)

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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