Amphibious. The Swarmblood can Breath Air or Water.
Hollow Husk Body. The Swarmblood Succeeds Death saves on a Roll of 8 or higher.
Safe within the Nest. The Swarmblood can release it's Brood at will But doing so disables it from Using Swarmblood Abilities (Listed on Statblock), Additionally when the Swarm is Exposed and the Swarmblood Takes Bludgeoning, Piercing, or Slashing Damage, it takes 1 additional Point of Damage of that type.
Swarms Release (1/Turn). The Swarmblood can Stand up without expending Movement or Escape from a Grapple as a Free Action. (Swarmblood Ability)
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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