Hollow Husk Body. The Swarmblood Succeeds Death saves on a Roll of 8 or higher.
Safe within the Nest. The Swarmblood can release it's Brood at will But doing so disables it from Using Swarmblood Abilities (Listed on Statblock), Additionally when the Swarm is Exposed and the Swarmblood Takes Bludgeoning, Piercing, or Slashing Damage, it takes 1 additional Point of Damage of that type.
Swarms Release (1/Turn). The Swarmblood can Stand up without expending Movement or Escape from a Grapple as a Free Action. (Swarmblood Ability)
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Creeping Crawlers. When the Swarmblood is Hit by a Melee attack the Swarmblood can release Creatures from its Swarm Forcing the attacker to make a DC 11 Wisdom Saving Throw. On a Failed save the attacking Creature has Disadvantage on attack rolls and Skill Checks until the end of its Next turn, On a Success the Creature is Immune to this Reaction for 24 Hours. (Swarmblood Ability)
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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