Unkillable. The cursed pirate can be knocked out, but never killed
Lungless. The cursed pirate does not need to breath.
Scatter .the cursed pirate can become a pile of bones, granting a +7 to stealth.
Cut-less . Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (3d6 + 2) [necrotic] damage.
Sling shot . RangedWeapon Attack: +7 to hit, range 30/60 ft., 1 target. Hit: # (2d10 + 1) [necrotic] damage.
.Multi attack . A cursed pirate can make one ranged and two melee attacks
cave. Cursed pirates can use their reaction to give one attack disadvantage against them.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
a Regular looking pirate, until damage is dealt. They have no blood, and flesh magically sticks to their bones. As it is removed, bone is uncovered until all that is left is their skeleton.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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