Tiny Celestial, Any Alignment
Armor Class 12
Hit Points 31 (6d6 + 13)
Speed 30 ft.
STR
5 (-3)
DEX
14 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws DEX +4, CHA +6
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The mage makes two Claw attacks.

Claw. Melee Weapon Attack: +6, reach 5 ft. Hit: 4 (1d6 + 1) Force damage.

Spellcasting. The rune is a spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +5 to hit with spell attacks). The rune has the following wizard spells prepared:

Cantrips (at will): Mage HandPoison Spray

1st level (4 slots): CatapultLongstriderMagic Missile

2nd level (3 slots): Magic Mouth

3rd level (2 slots): Bestow CurseBlink

4th level (1 slot): Gate SealBanishment

Description

A clay rune of pure chaos may awaken. When it does, it bides it's time for ten or more years, turning rubble into legs before becoming a walking rune of chaos and arcana. When they are killed and turned into another being, their clay can become a Golem of The Shrine's Ruins.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2025 10:09:20 PM
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