Medium Undead, Neutral Evil
Armor Class 20 plate & shield
Hit Points 170 (20d8 + 80)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +9, WIS +7
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Senses Passive Perception 13
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Revenant
Medium undead (desire demon), neutral evil
Armor Class 20 (plate mail and shield)
Hit Points 170 (20d8 + 80)
Speed 30ft.
STR       DEX      CON      INT        WIS      CHA
20 (+5) 14 (+2) 18 (+4) 15 (+2) 16 (+3) 18 (+4)

Saving Throws Str +9, Wis +7
Damage Resistances necrotic
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, exhausted,
frightened, paralyzed, poisoned, stunned, prone
Senses darkvision 60ft., passive Perception 13
Languages Understands Abyssal and all languages the
corpse knew in life but can't speak.
Challenge 10 (5,900 XP)
Aura of Weakness. Any creature who tries to attack
the revenant with a weapon attack that uses Strength
must make a DC 15 Constitution saving throw. On a
failed save that attack deals only half damage.
Regeneration. The revenant regains 10 hit points at
the start of its turn. If the revenant takes fire damage,
this trait doesn't function at the start of the
revenant's next turn. The revenant's body is
destroyed only if it starts its turn with 0 hit points
and doesn't regenerate.

Actions

Spike. As a bonus action the revenant can make a
longsword attack against a prone target, dealing an
extra 21 (6d6) damage to the target if the attack is
successful.
Actions
Multiattack. The revenant makes three melee attacks.
Alternatively it can use its pull ability and make a
longsword attack.
Longsword. Melee Weapon Attack: +9 to hit, reach
5ft., one target. Hit: 9 (1d10 + 5) slashing damage, or
10 (1d12 + 3) slashing damage if used with two
hands.
Shield Bash. Melee Weapon Attack: +9 to hit, reach
5ft., one target. Hit: 7 (1d4 + 5) bludgeoning
damage. If the target is Large or smaller, it must
succeed on a DC 15 Strength saving throw or be
knocked prone.
Fade Pull. The revenant targets one creature it can see
within 60 feet. The target must make DC 15 Strength
saving throw or be pulled through thin air to an
unoccupied space beside the revenant, ignoring any
obstructions in its path.

Reactions

Reactions
Parry. The revenant adds 3 to its AC against one
melee attack that would hit it. To do so, the revenant
must see the attacker and be wielding a melee
weapon.

Description

A revenant is a form of undead that is created when a powerful demon, usually of desire or pride, possesses a corpse.
Fighting from behind a thick shield and armor, the revenant leads its minions by example. Corpses at the command of a revenant fight with  surprisingly strong tactics. Many patrols have broken as a revenant mowed through their ranks, cleaving down several of them with each swing of its sword.

PippaFTW

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