Large Monstrosity, Neutral Good
Armor Class 19 Natural Armor
Hit Points 257 (22d10 + 110)
Speed 35 ft., Fly 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
22 (+6)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +16, DEX +12, CON +18, INT +8, WIS +10, CHA +14
Skills Medicine +9, Stealth +8
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Cold, Radiant
Damage Immunities Psychic
Senses Truesight 60 ft., Passive Perception 12
Languages Celestial
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Holy Reprisal: When reduced to half health, gains temporary flight speed of 15 and bonus AC (+2).

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d12 + 10 Piercing, 2d12 + 13 Cold Damage

Tentacle Strike. Melee Weapon Attack: +7 to hit, reach 20 ft., two targets. Hit: 1d10 + 5 Bludgeoning, 3d12 + 13 Radiant Damage.

Divine Judgement (Recharge 5-6): Range Weapon Attack. +7 to hit. Range 15ft./15ft.Area. Hit: Smashes the ground with radiant power 6d10 Cold + 4d10 Radiant Damage.

Blessed Aura: Allies within 10 ft. gain resistance to necrotic damage and advantage on saving throws against fear.

 

Reactions

Opportunity Attack. You can make an Opportunity Attack when a creature that you can see leaves your reach using its action, its Bonus Action, its Reaction, or one of its speeds. To make the Opportunity Attack, take a Reaction to make one melee attack with a weapon or an Unarmed Strike against the provoking creature. The attack occurs right before the creature leaves your reach.

Description

Unlike its monstrous kin, the Celestial Mimic is a radiant being of shifting form, appearing as objects of beauty—gilded altars, ornate armor, or shimmering crystalline structures. Its presence exudes an almost serene aura, and it does not attack indiscriminately; instead, it watches, waiting to discern whether those before it are worthy of mercy or judgment.

When provoked, it reveals its true nature—a divine entity of punishment and protection. Its tentacles lash out like blades of condensed light, freezing its foes with celestial cold before bathing them in radiant fire. Those pure of heart may find themselves spared, but the corrupt will feel the weight of its divine reprisal. It feeds only when necessary, preying on the weak and small, maintaining the natural balance rather than indulging in excess destruction.

Habitat: Urban

Jack_The_Dungeon_Master

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