Small Beast, Typically Lawful Neutral
AC 16 (natural armor)    Initiative −2 (8)
HP 13 (1d8 + 108)
Speed 40 ft.
Mod Save
STR 15 +2 +2
DEX 6 −2 −2
CON 17 +3 +3
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 6 −2 −2
Skills Perception +7, Stealth +8, Survival +7
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1 (XP 200; PB +2)
Traits

Sturdy. When Aron is reduced to 0 Hit Points but not killed outright, he can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.

Immunity. Aron is immune to poison type moves. 

Resistance. Aron halves damage from incoming Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy type moves. 

Weakness. Aron is takes super effective from Fighting, Water, Ground type moves. 

Actions

Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.

Harden. When Aron uses Harden, his AC is increased by 2 for the next minute.

Description

Steel and Rock type. 

Killboo99

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