AC
16
(natural armor)
Initiative
−2 (8)
HP
13
(1d8 + 108)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Skills
Perception +7, Stealth +8, Survival +7
Senses
Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1 (XP 200; PB +2)
Traits
Sturdy. When Aron is reduced to 0 Hit Points but not killed outright, he can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.
Immunity. Aron is immune to poison type moves.
Resistance. Aron halves damage from incoming Normal, Flying, Rock, Bug, Psychic, Ice, Dragon, Fairy type moves.
Weakness. Aron is takes super effective from Fighting, Water, Ground type moves.
Actions
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.
Harden. When Aron uses Harden, his AC is increased by 2 for the next minute.
Description
Steel and Rock type.
Comments