| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 13 | +1 | +1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 15 | +2 | +4 |
| CHA | 8 | −1 | −1 |
Charge. If the warhorse is moving 20 or more feet in a straight line before striking a target that is smaller than it is, the target must make a DEX saving throw (DC17) or be knocked prone. If they fail the saving throw, they will also take 12 (3d4 + 4) bludgeoning damage from the horse's hooves as they are trampled.
Hooves. (Only if the horse is stationary) Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. A successful save will result in half damage.
Kick. (Only if the horse is stationary, and is attacked from behind) Upon receiving damage from an attack, the warhorse will use its reaction to kick. The attacker must make a DEX save (DC17) or they will take 9 (2d4 + 4) Bludgeoning damage.
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