| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 18 | +4 | +4 |
Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.
Hush of Leaves. Critical hit cause [Tooltip Not Found] condition for 1 turn
Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.
Vine Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d8 + 4) Slashing damage.
Thorn Burst. Ranged Attack Roll: +6 Piercing damage.
Weave Drinking. Whenever the Weave Drinker Dryad is hit with a magical attack, it regains 2d6 {"diceNotation":"2d6", "rollType":"healing", "rollAction":"Weave Drinking"}. Can only occur 1/round
Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
At Will: Animal Friendship, Charm Monster (lasts 24 hours; ends early if the dryad casts the spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace, Antimagic Field, Silence
Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.
Description
Guardians of the woodlands, dryads magically flit from tree to tree and from root to bough, harrying trespassers with tangling vines and thorns. Most of these elusive beings have a special connection with one plant or a natural sanctuary that they protect. Some also share physical similarities with the plants they’re most connected to. Dryads might sicken or die if their plant or sanctuary is destroyed, recovering only if it is healed or magically replaced. These Dryads were born of a wish that their original ancestors would survive being sunk under the forest floor. Their trees survive on drinking in the magic that flows through the earth around them.
Lair and Lair Actions
The trees that they protect have a permanent aura that gives the [Tooltip Not Found] condition in a 10 ft radius
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/22/2025 3:30:26 PM
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4
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0
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Coming Soon
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