Keen Smell. The bearger has advantage on wisdom (perception) checks that rely on smell.
Multiattack. The bearger makes one attack with its claws and one with its bite.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 19 (2d12+6) slashing damage.
Bite. Melee weapon attack: +6 to hit, reach 5 ft, 1 target. Hit: 11 (1d12+5) piercing damage.
Slam (Recharge 5-6). The bearger pounds on the ground, and any creature 20 feet from the bearger must make a dexterity saving throw or take 26(3d12+6) Force damage.
Yawn (winter only.) The bearger yawns, and any creature that can hear it within 30 feet of it must make a DC 20 wisdom saving throw or be put to sleep for 1d20 minutes or until the creatre has taken damage. A creature that is deafened or incapable of sleep is immune to this effect.
Description
A bearger is a huge cross between a bear and a badger. It is built mostly like a bear, but it is colored like a badger. They typically stand on two feet.
Beargers live in forests and grasslands, but typically enter towns in search for food. Beargers roam the land in search of food, with a particular liking to honey. If a bearger eats 10 pounds of honey, it will be satiated, and fall asleep. If the bearger finds any food in a container, it will break the container to eat the food. If you steal food from it once, it will roar at you, but nothing else. Steal from it twice, it roars again, but still remains neutral. Steal a third time, and it will attack you.
Beargers hibernate during winter. If awoken, the bearger will attack.
Special thanks to Klei Entertainment's "Don't Starve," where this creature originates from.
Lair and Lair Actions
Previous Versions
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Nice work man!
thx