Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Prototype Armor
Hit Points 36 (3d10 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5, INT +4
Skills Athletics +5, Investigation +4, Perception +3
Damage Resistances Lightning
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Inventor’s Insight. Brandyn has advantage on Intelligence (Investigation) checks to analyze mechanical devices, traps, or technological equipment.

Prototype Enforcer’s Armor. Brandyn’s armor grants him resistance to lightning damage.

Expandable Service Shield. Brandyn can use a bonus action to deploy his shield, increasing his AC by 2 for 1 minute. While deployed, Brandyn gains access to his blinding flash action.

Actions

Multiattack. Brandyn makes two melee weapon attacks.

Electric Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 4 (1d8) lightning damage.

Shockwave Generator (Recharge 5-6). Brandyn activates a mechanism in his armor, releasing a pulse of energy. Each creature within 10 feet must succeed on a DC 13 Strength saving throw or take 7 (2d6) lightning damage and be pushed 10 feet away. Creatures that succeed on the saving throw take half damage and are not pushed.

Blinding Flash (Recharge 5-6). Brandyn activates the blinding mechanism on his Expandable Service Shield. Each creature within 15 feet of him must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn.

Reactions

Defensive Countershock. When a creature within 5 feet of Brandyn hits him with a melee attack, he can use his reaction to deal 4 (1d8) lightning damage to the attacker

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