Medium Swarm of Medium beasts, Neutral
AC 18    Initiative +2 (12)
HP 45 (12d4)
Speed 45 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 20 +5 +5
CHA 14 +2 +2
Senses Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

1. Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

2. Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet and isn’t incapacitated.

3. Intimidating Presence: As an action, the wolf can attempt to intimidate a creature within 30 feet that can see and hear it. The target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the wolf’s next turn. If the target succeeds, it is immune to this effect for 24 hours.

4. Bone Break: If the wolf successfully knocks a creature prone with its Bite attack, it can use its next action to attempt a Bone Break attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone target. Hit: 13 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw (with disadvantage) or become paralyzed until the end of its next turn. 

Actions

1. Bite: (Recharge 5-6 “1d6”) Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 6) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

2. Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 4) slashing damage.

Bonus Actions

None

Reactions

None

Legendary Actions

Moonfang Eclipse (Legendary Action – 1/Full Moon)

Prerequisite: Wild Shape (Moon Wolf Form)
Uses: Once per lunar cycle (or long rest, DM discretion)                
Cost: You expend all of your spell slots:
Effect: You unleash a catastrophic magical bite or explosion, channeling every spark of your Druidic power into a final strike.

Aetherfang (Single Target): You make a Bite attack against a creature within 5 feet. On a hit, the target takes:

  • Base Bite damage (as normal)
  • Additional 11d10 radiant + 11d6 force damage
  • Must succeed a DC 17 Constitution saving throw or be paralyzed until the end of their next turn
  • This damage ignores resistances and treats immunity as resistance

Radiant Moonburst (Area Option): You howl and release the energy outward.

  • Every creature of your choice within 20 feet must make a DC 17 Dexterity saving throw
  • On a fail, they take 8d10 radiant + 11d6 force damage
  • On a success, they take half
  • Any creature that fails is blinded and cannot regain HP until the start of your next turn
  • Objects in the area take double damage (DM discretion)

Aftermath:

  • You immediately drop to 1 HP in Wild Shape
  • You cannot cast spells or transform again until you complete a long rest
  • If you are reduced to 0 HP before your next turn, you are knocked unconscious with 1 failed death save already marked

Aftereffects:

  1. Exhaustion (Level 2):
    After the attack, you suffer 2 levels of exhaustion as your life force is severely taxed (disadvantage on ability checks and halved speed).
  2. Druidic Silence:
    You lose the ability to cast spells or use Wild Shape for 1d4 long rests, as your magical connection with nature is burned out temporarily.
  3. Soulburn (Optional Flavor/Mechanic):  
    Until your next long rest, you have vulnerability to force and radiant damage, your essence still flickering and unstable.
    You emit a soft, glowing mark (like a crescent moon scar or ethereal aura), signaling to all magic users that you’ve performed something unnatural.
  4. Nature’s Rejection:
    Plants wilt slightly when you pass. Animals are hesitant to approach. The natural world senses the weight of what you’ve done and needs time to reconcile your spirit.
  5. Visions from the Moon:
    At night during the next rest, you dream vividly—visions of the moon cracking, of stars watching you, of something older than the gods whispering. These could be just dreams—or omens of something deeper…
Mythic Actions

None

Description

The Moon Wolf (Alpha) is a majestic creature of striking power and untamed grace. Standing at the forefront of its pack, it embodies both strength and loyalty. With a sleek coat of fur, shaded in a deep, midnight hue, the wolf’s presence commands respect. Its piercing amber eyes gleam with intelligence, often seen surveying the landscape with unwavering focus, and its senses are razor-sharp.

This wolf’s form is larger than typical wolves, with muscular limbs that allow it to move swiftly through any terrain. Its posture is confident, a subtle but clear reminder of its dominant position in the pack. The wolf’s fangs are elongated, sharp as obsidian, and its claws are ready to tear through even the toughest of hides. A powerful bite carries the sting of both primal rage and precision, while its intimidating growl sends shivers down the spine of any who challenge it.

The Moon Wolf is not just a brute; it is a leader, capable of sensing the emotions and needs of its pack. In battle, it moves with purpose and strategy, using its Pack Tactics to coordinate and strike decisively. But this wolf is not merely a beast of ferocity—it also carries a deep, unspoken bond with its allies, offering protection and healing when needed. The wolf’s Healing Howl can turn the tide of battle, revitalizing its comrades and ensuring they stand tall in the face of danger.

Above all, the Moon Wolf (Alpha) is a protector. Whether on the hunt or facing down enemies, it leads with fierce loyalty and unyielding courage. Its very presence inspires those around it, ensuring that no one faces the fight alone.

 

Lair and Lair Actions

None

 

Habitat: Forest

drewhayes08

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