Large Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 169 (13d10 + 98)
Speed 40 ft.
STR
26 (+8)
DEX
19 (+4)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +13, DEX +9
Senses Darkvision 60ft., Passive Perception 11
Languages Understands Ancient but cannot speak.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Charge. If the Guardian moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 20(3d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone].

Legendary Resistance. (3/day) If the Guardian fails a saving throw, it can choose to succeed instead.

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 49(6d12 + 10) piercing damage.

Legendary Actions

Charge. The Guardian uses its charge trait.

Description

Deep in the Underdark, one may find the ruins of an ancient civilization. In these ruins, there is a labyrinth which contains Dangling Depth Dwellers and Chests. In the center of this Labyrinth, the Ancient Guardian lives. The Guardian somewhat resembles a rhinoceros. The Ancient Guardian will charge the trespasser, and fight it until the trespasser leaves, the trespasser dies, or it dies itself. Upon death, a large Ancient chest will appear, containing the Ancient Key and the items from the following charts:

1d6

1-2: Ancient Club

3-4: Staff of Teleportation

5-6: Staff of Star calling

1d6 gears

1d4

1-2: Thulecite armor

3-4: Ancient Crown

1d6 (roll three times)

1-2: 1 Emerald

3-4: 1 Orange Orl

5-6: 1 Sinhalite

1d6

1-2: Staff of Fire

3-4: Staff of Frost

5-6: Staff of Telelocation

1d6

1-2: 2 Rubies

3-4: 2 Sapphires

5-6: 2 Amethysts

1d8 Nightmare Fuel

1d12 Thulecite

 

Thank You to Klei Entertainment's "Don't Starve," the game where this creature originates from.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2019 8:15:15 PM
16
1
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Coming Soon
derplord698

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