Charge. If the Guardian moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 20(3d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone].
Legendary Resistance. (3/day) If the Guardian fails a saving throw, it can choose to succeed instead.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 49(6d12 + 10) piercing damage.
Charge. The Guardian uses its charge trait.
Description
Deep in the Underdark, one may find the ruins of an ancient civilization. In these ruins, there is a labyrinth which contains Dangling Depth Dwellers and Chests. In the center of this Labyrinth, the Ancient Guardian lives. The Guardian somewhat resembles a rhinoceros. The Ancient Guardian will charge the trespasser, and fight it until the trespasser leaves, the trespasser dies, or it dies itself. Upon death, a large Ancient chest will appear, containing the Ancient Key and the items from the following charts:
1d6
1-2: Ancient Club
3-4: Staff of Teleportation
5-6: Staff of Star calling
1d6 gears
1d4
1-2: Thulecite armor
3-4: Ancient Crown
1d6 (roll three times)
1-2: 1 Emerald
3-4: 1 Orange Orl
5-6: 1 Sinhalite
1d6
1-2: Staff of Fire
3-4: Staff of Frost
5-6: Staff of Telelocation
1d6
1-2: 2 Rubies
3-4: 2 Sapphires
5-6: 2 Amethysts
1d8 Nightmare Fuel
1d12 Thulecite
Thank You to Klei Entertainment's "Don't Starve," the game where this creature originates from.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/5/2019 8:15:15 PM
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16
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1
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Coming Soon
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