Medium Humanoid, Lawful Good
Armor Class 16 half-plate
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +7, DEX +5, CON +6, WIS +5, CHA +7
Skills Athletics +10, Performance +5, Persuasion +5, Religion +5
Gear Shield, Spear, Half-Plate Armor, Crab claw tabard, Giant crab head, Giant crab claw.
Senses Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. Barria makes three Spear attacks. She can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that Barria can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Lay on Hands. As an action, Barria can heal a creature she touches from a pool of 50 hit points. She can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature.

Innate Spellcasting. Barria can innately cast the following spells, requiring no material components(save DC 15) :

At will: levitate*, thaumaturgy*

Spellcasting. Barria has the following spells prepared, requiring no material components(save DC 15) :

3/Day: Command, Heroism, Cure Wounds, Thunderwave*

1/Day: Prayer Of Healing, Shining Smite, Daylight

*this spell is granted by the kuo-toa’s worship of Barria

Reactions

Parry. Trigger: If Barria is hit by a melee attack roll while holding a weapon. Response: Barria adds 3 to her AC against that attack, possibly causing it to miss.

Description

Paladin of Torm

Monster Tags: Human

Habitat: Any

Treasure:  Individual

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