Amphibious. Blibdoolpoolp can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If Blibdoolpoolp fails a saving throw, she can choose to succeed instead.
Mucus Cloud. While underwater, Blibdoolpoolp is surrounded by mucus. Constitution Saving Throw: DC 14, each creature in a 5-foot Emanation originating from Blibdoolpoolp at the end of Blibdoolpoolps turn. Failure: The target is cursed. Until the curse ends, the target’s skin becomes slimy, the target can breathe air and water, and it can’t regain Hit Points unless it is underwater.
While the cursed creature is outside a body of water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed.
Bolstering Presence. Any kuo-toa follower within 30 feet of Blibdoolpoolp has advantage on saving throws against being frightened or charmed.
Multiattack. Blibdoolpoolp makes two Pincer attacks and uses grasping sprout.
Pincer. Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.
Grasping Spout. Blibdoolpoolp magically launches a spout of water at one creature she can see within 60 feet of it. The target must make a DC 18 Strength saving throw, and it has disadvantage if it’s underwater. On a failed save, it takes 22(4d8+4) acid damage and is pulled up to 60 feet toward Blibdoolpoolp. On a successful save, it takes half as much damage and isn’t pulled.
Spellcasting. Blibdoolpoolp is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +7 to hit with spell attacks). She can cast the following spells, requiring no material components:
At Will:Chill Touch, Eldritch Blast(3 beams), Create or Destroy Water
1/Day Each:, Lightning Bolt, Blink, Control Water
3/Day Each: Bless, Command, Phantasmal Force, Thunderwave
Terrifying Glare. Wisdom Saving Throw: DC 16, one creature Blibdoolpoolp can see within 5 feet. Failure: The target has the Frightened condition until the end of Blibdoolpoolp’s next turn. While Frightened, the target has the Paralyzed condition.
Spell Reflection. If Blibdoolpoolp makes a successful saving throw against a spell or a spell attack misses it, she can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of Blibdoolpoolp. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Blibdoolpoolp can expend a use to take one of the following actions. Blibdoolpoolp regains all expended uses at the start of each of its turns.
Snip. Blibdoolpoolp makes one Pincer attack.
Brain Drain. If Blibdoolpoolp has at least one creature Charmed or Grappled, it uses Terrifying Glare.
Description
Blibdoolpoolp usually took the form of a 15‑foot-tall (4.6‑meter) nude human female, with a lobster's head and claws. Other depictions portrayed a crayfish's head and claws and an articulated shell covering her shoulders. Those forced to look deeply into her eyes at close range could be driven to insanity.
Comments