Angelic Weapons. Cherevel's weapon attacks are magical. When it with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).
Divine Awareness. Cherevel knows if it hears a lie.
Innate Spellcasting. Cherevel's spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only) counterspell
3/day each: blade barrier, dispel evil and good, resurrection steel wind strike
1/day each: commune, control weather plane shift divine word
Sword Saint Keter Cherev Shel El. Cherevel does not provoke opportunity attacks with their walk speed (50ft.), cannot be grapped or knocked prone, and cannot lose their weapon. Additionally, each time a creature is hit by a greatsword attack from Cherevel, Cherevel gains a level of Focus.
- Focus. For every level of focus, Chervel adds +1 to their concentration saving throw on spells, and can trade 2 levels of focus to add a d6 to the damage of a greatsword attack.
Multiattack. Cherevel makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 25 (5d6 + 8) slashing damage plus 27 (6d8) force damage.
Pneuma. Cherevel breathes into their weapon and summons an [Tooltip Not Found]. He loses his ability to make greatsword attacks, but can still cast spells.
Healing Touch (4/Day). Cherevel touches another creature. The target magically regains 50 (10d8 + 5) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Swordman's Steps. Cherevel can dash and disengage as a bonus action.
Blade Recall. Cherevel desummons [Tooltip Not Found].
Divine Wind. Cherevel casts counterspell.
Cherevel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. Cherevel magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Blitz. Cherevel moves up to half of their speed and makes an attack with their greatsword.
Parry stance. Cherevel's AC increases by 5, and if the opponent misses, Cherevel makes an attack with their greatsword.
Spellcasting (Costs 2 Actions). Cherevel casts a spell in their spell list.
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