Photosynthetic: As long as the crabbage has been in direct sunlight for 1 hour within a day it does not need to eat.
Amphibious: The crabbage can breathe both water and air.
Flawed Imitation: While motionless the crabbage appears to be an extremely large head of cabbage. A creature who makes a DC 10 investigation check can see through this disguise.
Water generation: The crabbage can create water from its mouth. It can create 1 gallon per minute and store up to 3 gallons of water within itself. Water created this way smells like cooked cabbage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. On hit the target is grappled (escape DC 12). The crabbage can grapple 2 creatures at once.
Water Jet. (Recharge 5-6) Ranged Weapon Attack: +4 to hit, range 15/30 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage.
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