Large Undead, Lawful Evil
Armor Class 18 Natural Armour
Hit Points 80 (4d20 + 2)
Speed 30 ft., Climb 10 ft.
STR
18 (+4)
DEX
5 (-3)
CON
15 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +8
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Blinded, Deafened, Exhaustion, Invisible, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages All must of know them in life so it will depend on the champion skeleton's race and history Understands all languages it knew in life
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Champions sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d10 + 2) piercing damage.

Bone bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d10 + 2) piercing damage.

Description

A large skeleton constructed with multiple skeletons with a once powerful persons skeleton forming the head and part of the torso it wields are large damaged blade holstered on its belt and a large on made of bones and tendons it roams the lands in search of a battle worth of their old legacy or in service of a necromancer of to which it is loyal to a fault.

Lair and Lair Actions

it has no lair it will simply roam or follow the commands of its master. But it will commonly be found in areas of high amounts of treasure and loot searching for a fight.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

MorgenCJ

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