Small Undead, Lawful Neutral
AC 13 Natural Armour    Initiative +4 (14)
HP 22 (4d8 + 3)
Speed 45 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +4
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 16 +3 +5
CHA 9 −1 −1
Skills Athletics +5, Insight +6, Perception +5, Stealth +7, Survival +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 16
Languages None (Can be taught to understand a common language, however the Ashen Hound is incapable of speech) (Ashen Hounds can understand basic commands in languages that they knew in life.)
CR 1 (XP 200; PB +2)
Traits

Turn To Dust. The Ashen Hound can fit through spaces an inch think due to its ash body.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d4 + 3) Slashing damage.

Ravage (Recharge 1-3). The Ashen Hound makes two Bite attacks and one Claw attack.

Bonus Actions

Dash. As a bonus action the Ashen Hound moves 20ft in a straight line, during this time the Ashen Hound does not provoke opportunity attacks and can pass through any creature in this straight line.

Become Ash (Recharge 5-6). From now until the end of the next round of combat the Ashen Hound cannot be damaged by non-magical attacks. While Ash the Ashen Hound can fit through spaces as small as an inch thick as an action. While ash the hound is also unable to attack and its speed is doubled. 

Reactions

Dematerialize. Once per turn an Ashen Hound in response to a non-magical melee or ranged attack may momentarily revert to ash, if the attacker fails a DC 15 Wisdom (Perception) the hound evades the attack. 

Description

Ashen Hounds are loyal watchdogs turned undead. These overly cautious creatures often wait weeks, months, and centuries for their past owner/owners to pass on so they can ferry them to their afterlife.

Monster Tags: undeadbeast companion

Habitat: CoastalDesertGrasslandHillMountainSwampUnderdarkUrban

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