AC 8 Natural Armor    Initiative −2 (8)
HP 105 (14d10 + 28)
Speed 20 ft., Walk 20 ft.
Mod Save
STR 18 +4 +4
DEX 6 −2 −2
CON 15 +2 +2
Mod Save
INT 1 −5 −5
WIS 10 +0 +0
CHA 1 −5 −5
Resistances Acid, Cold, Fire
Immunities Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60; Passive Perception 10
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Amorphous.
The slime can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form.
A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Nonmagical weapons that hit the slime corrode. After dealing damage, the weapon takes a permanent -1 penalty to damage rolls. If the penalty drops to -5, the weapon is destroyed. Nonmagical ammunition is destroyed after a hit.

Bog Body.
While submerged or partially submerged in water or mud, the slime has advantage on Dexterity (Stealth) checks and is indistinguishable from natural terrain.

Actions

Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 18 (4d6 + 4) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target takes a permanent -1 penalty to AC. Armor is destroyed if this penalty reduces it to 10 AC or less.

Acid Splash (Recharge 5–6).
The slime hurls a glob of acidic ooze in a 10-foot radius at a point it can see within 30 feet. Creatures in that area must succeed on a DC 14 Dexterity saving throw or take 18 (4d8) acid damage and be partially blinded until the end of their next turn (disadvantage on attacks). On a success, they take half damage and no additional effects.

Bremmon

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