| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 6 | −2 | −2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Amorphous.
The slime can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Form.
A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Nonmagical weapons that hit the slime corrode. After dealing damage, the weapon takes a permanent -1 penalty to damage rolls. If the penalty drops to -5, the weapon is destroyed. Nonmagical ammunition is destroyed after a hit.
Bog Body.
While submerged or partially submerged in water or mud, the slime has advantage on Dexterity (Stealth) checks and is indistinguishable from natural terrain.
Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 18 (4d6 + 4) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target takes a permanent -1 penalty to AC. Armor is destroyed if this penalty reduces it to 10 AC or less.
Acid Splash (Recharge 5–6).
The slime hurls a glob of acidic ooze in a 10-foot radius at a point it can see within 30 feet. Creatures in that area must succeed on a DC 14 Dexterity saving throw or take 18 (4d8) acid damage and be partially blinded until the end of their next turn (disadvantage on attacks). On a success, they take half damage and no additional effects.
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