| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 13 | +1 | +3 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 13 | +1 | +1 |
Crystalline Eyes. A Crystalline Cat can see magic at all times as though it cast the spell Detect Magic.
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d4 + 4) Slashing damage.
Flurry of Swipes (Recharge 1-3). The cat makes two Scratch attacks and one Bite attack.
Spellcasting. The Crystalline Cat casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At Will: Detect Magic, Light, Mage Hand, Prestidigitation, Chill Touch
3/Day Each: Invisibility, Catnap, Sleep, Magic Missile
1/Day Each: Cone of Cold, Fly
Misty Step (3/Day). The cat casts Misty Step, using the same spellcasting ability as Spellcasting.
Protective Magic (3/Day). The cat casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Arcane Flash (1/Day). As a reaction to missed Melee or Ranged Attack Roll:1d20+7, all creatures within 10ft take Hit:15 (4d4+ 3) Force damage. On a successful DC 13 Constitution saving throw a creature takes half as much damage. On a failed save they are in addition to the total damage are pushed 5ft away from the Crystalline Cat.
Description
Crystalline Cats are curious elemental's, long ago a mysterious arch mage created the first Crystalline Cat from his once meek familiar. Now many mages can be found keeping one.
The eyes of a these cunning spellcasters inserted within a different creature will grant that creature the constant affects of the spell Detect Magic (requires attunement)
Previous Versions
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4/23/2025 5:56:22 PM
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Coming Soon
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